

Not that there's nothing of value to be found-it just takes so damn long for the game to demand any meaningful input from you. That said, if you've already played Final Fantasy XIII, I'm not sure why you'd want to do that to yourself again. Of course, it doesn't help that two much better takes on the XIII formula have come into being since the game's original release-both XIII-2 and Lightning do a great job of fixing the first installment's biggest problems, which only serves to make them pop out even more on your second playthrough.įinal Fantasy XIII's graphics might not drop as many jaws as they did in 2010, but they still look great. At this point, it feels excessive (and maybe a little cruel) to highlight the flaws of Final Fantasy XIII all over again, but revisiting this misguided RPG via its recent PC port makes these issues feel more egregious than before.

I'm not sure if Gran Pulse could have reversed my disappointment in FInal Fantasy XIII, and I'll probably never know-reaching this section would require a steady trudge through the game's first half, which could be the least replayable chunk of video game content in history. These enemy encounters acted as the only motivation to keep me playing-what with the lack of interesting plot, characters, and a progression system that let me make my own choices-and after that much time, I didn't want any more of the Final Fantasy XIII experience. 30 hours is a healthy amount of time to spend with any game, and at that point, I'd had my fill of XIII's battle system. Not out of rage, mind you: I'd simply had enough. After finding my way to Gran Pulse's first save point, I shut the game off and shelved it forever. During its original release, the Final Fantasy XIII faithful shared a common refrain: "Wait until Gran Pulse." After 25 to 30 hours of explaining its battle system in excruciating detail, the game rewarded players for their fortitude with an area that shook off the stifling linearity of XIII's first half.
